PARTICIPATION IN OVERSEAS MEDIA ARTS FESTIVAL ARCHIVE

JAPAN MEDIA ARTS FESTIVAL

PARTICIPATION IN OVERSEAS MEDIA ARTS FESTIVAL

Screening Program

Entertainment Selection 2015


This program comprises 9 highly distinctive works from award-winning works and jury selections of the Animation Division from the Japan Media Arts Festival 2014.

Supervisor: KUBOTA Akihiro
(Artist/ Professor, Tama Art University/ Jury of Japan Media Arts Festival's Entertainment Division 2012-2014)


JAPAN MEDIA ARTS FESTIVAL
3RD

Hedwig HEINSMAN / Niki SMIT / Simon van der LINDEN (Netherlands)

Excellence Award 3 min. 33sec.
Interactive installation

An interactive installation giving players a new perspective on reality. 3RD is inspired by the increased use of social media in public space, and the changing way we perceive the world around us. People are invited to put on wearable bird-like sculptures. Through a video screen inside these “helmets” people see themselves from a distance. They become their own digital alter ego. This creates a surreal sensation where reality starts to feel like a digital game environment. Furthermore, the anonymity of using helmets makes people search for physical contact, thereby linking the physical and virtual domain. Within 3RD a new social interaction starts to form.


JAPAN MEDIA ARTS FESTIVAL
Kintsugi

APOTROPIA (Antonella MIGNONE / Cristiano PANEPUCCIA) (Italy)

Excellence Award 4 min. 30sec.
Video work

Kintsugi is a video-dance work based on an autobiographical story. In 2003, MIGNONE and PANEPUCCIA had a road accident, the serious consequences of which drastically changed their lives. In order to create this dance-for-camera piece, MIGNONE used the crutches that had accompanied her for years. Kintsugi, the Japanese technique of mending broken ceramics with goldfilled resin, is used as a poetic metaphor for physical and emotional healing processes. This technique has its roots in the belief that the object is more valuable and beautiful with its history revealed. A girl faces her journey of healing through the search for a new balance. Her tears turn into golden resin that repairs her scars. The absorption and transformation of trauma leads to the development of new possibilities.


JAPAN MEDIA ARTS FESTIVAL
handiii

KONDO Genta / YAMAURA Hiroshi / KONISHI Tetsuya (Japan)

Excellence Award 3 min.
Gadget

handiii is a myoelectric prosthetic hand designed to offer flexibility and choice. Myoelectric bionic arms are prosthetics that people who have lost limbs can control intuitively through faint electrical signals (myoelectric) in the muscles, which are measured on the skin remaining on the arm. The technology has been around since prewar days but its extremely high cost has limited its penetration of the market. handiii uses a 3D printer and smartphone in order to keep the cost of the materials under 30,000 yen. Whereas previous bionic limbs would attempt to conceal the loss of the hand by imitating human skin in the design, handiii offers a choice of look to match the environment in which it is being used or the feelings of the user, just like a watch or sneakers.


JAPAN MEDIA ARTS FESTIVAL
Ingress

Google's Niantic Labs (John HANKE, Founder) (United States)

Grand Prize 2 min. 6sec.
Mobile gaming application

Ingress is a mobile application which transforms the real world into a massive multiplayer mobile game based on real-world locations, including cultural landmarks such as public works of art, historical sites, and unique works of architecture. Ingress uses GPS and a global mapping database to merge a fictional world with the real world.The Ingress experience is designed to motivate players to leave their homes, explore and interact with other players in the world. It is also designed to lead players to places of unexpected beauty or cultural significance no matter where they are in the world.


JAPAN MEDIA ARTS FESTIVAL
Japanese School Girl Chase

Japanese School Girl Chase project team (Japan)

Jury Selections 3 min. 26sec.
Video work

In this video work two perfectly ordinary female high school students race around all the corners of their town like ninja. These girls have breathtaking physical abilities and while chasing each other they perform lots of impressive action stunts. Produced as a Web commercial, the footage is made to look like it was shot by the girls with a phone camera. It created a lot of buzz, achieving 6 million views in one month after it was published online.


JAPAN MEDIA ARTS FESTIVAL
5D ARCHIVE DEPT

KATSUKI Kohichi (Japan)

New Face Award 3 min. 5sec.
Video work

This project preserves and communicates scenery and culture for the next generation through video. It is produced by Fukuoka's KBC as a TV show promoting the local region on the theme of “traditional sound”. The sounds of traditional crafts (“playing” fibers on a Hakata-ori loom, making Japanese paper, planing wood chips) were recorded and edited to become the introduction for the song GARNET, by Kyushu idol group LinQ, who then performed it in a Hakata-ori studio. It is a video archive of traditional technology mixed with contemporary sensibilities.


JAPAN MEDIA ARTS FESTIVAL
Noramoji Project

SHIMOHAMA Rintaro / NISHIMURA Naoki / WAKAOKA Shinya (Japan)

Excellence Award 2 min. 51sec.
Website, Open-source project

The old fonts used on the signs of local stores may not be as sophisticated as a precisely designed commercial font, but these “stray lethers” (Noramoji) still have their own unique charms. The “stray letters” discovered through the project are analyzed and then converted into usable computer fonts. The profits generated by the sales are given back to the owners of the original signs, helping to support their maintenance for future generations, passing on the scenery of regional towns and cities, and creating what we might call a typographic folk art movement.


JAPAN MEDIA ARTS FESTIVAL
Phenox

KONOMURA Ryo / MIYOSHI Kensho (Japan)

Jury Selections 6 min. 40sec.
Gadget

This quadcopter uses four rotors to fly and can fit in the palm of your hand. Through its on-board computer, camera, and microphone, it can fly around responding to human voices and movement, without the need for a pilot. In this way, it realizes direct interaction between humans and flying robots in a way never seen before.


JAPAN MEDIA ARTS FESTIVAL
HEBOCON – The Robot Contest for Dummies

ISHIKAWA Daiju (Japan)

Jury Selections 8 min.
Gadget, Event

HEBOCON is a “robot sumo tournament” featuring “self-proclaimed robots” created by people with no skills in making robots. The first tournament even featured 31 machines that flat-out didn't work. With envisioned designs incomplete and specially planned strategies backfiring, the contestants battle it out in a way of words. The event is a place where you can witness the clumsy but passionate contests between these kinds of robots.